sgns::sgprocessing::Artifact¶
#include <artifact_types.hpp>
Public Attributes¶
| Name | |
|---|---|
| char[MAX_RESOURCE_NAME] | resourceName Human-readable output name, null-terminated. |
| uint8_t[SHA256_HASH_SIZE] | artifactId SHA-256 of raw artifact bytes (D-01: content-addressable ID) |
| char[MAX_RESOURCE_NAME] | passId Producing pass identity from schema. |
| char[MAX_RESOURCE_NAME] | outputBinding Output binding reference (e.g. "output:render_target") |
| char[64] | dataType DataType string (e.g. "TEXTURE2_D", "TENSOR", "STRING") |
| char[64] | format InputFormat string (e.g. "FLOAT32", "RGBA8", "INT8") |
| uint32_t | width 0 if not applicable (e.g. string output) |
| uint32_t | height 0 if not applicable |
| uint32_t | depth 0 if not applicable (1 for 2D textures by convention) |
| uint64_t | byteSize Size of raw artifact bytes in bytes. |
| char[MAX_MEDIA_TYPE] | mediaType e.g. "application/octet-stream", "image/png" |
| uint8_t[SHA256_HASH_SIZE] | contentHash SHA-256 of raw artifact bytes only (D-03/D-07) |
| uint32_t | chunkHashCount How many chunk hashes the job produced (D-09); 0 if no chunking. |
| uint8_t[1024][SHA256_HASH_SIZE] | chunkHashes Per-chunk SHA-256 hashes from processor output (D-08); max 1024 (D-06) |
Detailed Description¶
Typed output artifact record (ARTF-01, ARTF-02, ARTF-03).
Every artifact carries: identity (resource name + content-hash-based ID), format metadata (data type, format, dimensions, byte size, media type), and per-chunk SHA-256 hashes from the producing processor.
Content-hash-based identity (D-01): artifactId = SHA-256 of raw artifact bytes. Same bytes → same ID across any execution — enables deduplication and caching.
Public Attributes Documentation¶
variable resourceName¶
Human-readable output name, null-terminated.
variable artifactId¶
SHA-256 of raw artifact bytes (D-01: content-addressable ID)
variable passId¶
Producing pass identity from schema.
variable outputBinding¶
Output binding reference (e.g. "output:render_target")
variable dataType¶
DataType string (e.g. "TEXTURE2_D", "TENSOR", "STRING")
variable format¶
InputFormat string (e.g. "FLOAT32", "RGBA8", "INT8")
variable width¶
0 if not applicable (e.g. string output)
variable height¶
0 if not applicable
variable depth¶
0 if not applicable (1 for 2D textures by convention)
variable byteSize¶
Size of raw artifact bytes in bytes.
variable mediaType¶
e.g. "application/octet-stream", "image/png"
variable contentHash¶
SHA-256 of raw artifact bytes only (D-03/D-07)
variable chunkHashCount¶
How many chunk hashes the job produced (D-09); 0 if no chunking.
variable chunkHashes¶
Per-chunk SHA-256 hashes from processor output (D-08); max 1024 (D-06)
Updated on 2026-09-17 at 06:29:14 +0000